What has taken VR down?

Virtual reality is an environment designed artificially in a way that user will divert its beliefs and consider it as a real environment. Multiple Softwares can be used for such an environment having Virtual Reality.

At the initial stage it was only experienced with the help of two senses; sight and sound with the advancement in technology VR devices are available in display screens and sound effects along with manual game controlling.


Mainly the expectations for VR are set by the movies and massive technologies. So the comprehensiveness of VR is one of the reasons that it is getting down as compare to its expectations because the game development is getting efficient day by day in the same way VR’s expectations are increasing simultaneously.

It’s really easy to use VR for static games but if there is a time for action games especially “First person shooting or Role playing games” which demands movements by the user which is less realistic and dangerous as well. User can be unbalanced, stuck in tether or have accidents with other things as well because VR goggles does not allow the player to see out of the box.

Is compelling a Reason of down fall?

Once new technology enters the market, it needs proper strategy to compel customers to take a hold on existing market. Marketing and publishing strategies can play a vital role for any of a new technology to compel and grab customers by diverting their mind.

There were rumors that Apple and Sony tried to make market for Virtual Reality. Both the companies were unable to meet the expensive budget for VR. Absence of vendors for Virtual reality was a strong argument to compel customers towards VR.

VR is not an affordable technology

When for the first time VR headsets were released those were too costly. On the other hand you need a game device for it as well which cost almost the same price for it separately. If someone wants to purchase these they have to pay double for a Virtual Reality which was even not complete and compelling to the customers.

As per its unaffordable price people avoid purchasing a single VR by double payment. It is one of the biggest reasons of VR falling.

Cost Validation

Cost validation is one of the most important key for any technology to get it more sales and make a market place for it. If you have to pay $5k for a VR and $1K for a quickly drop solution of it which is more as compare to the benefit you are taking by paying this huge amount.  As the cost of a technology is more than its solution and utilization. This cost controversy creates an issue of down fall for VR.

What’s next for VR?

It has been noticed that Microsoft is trying to launch a Microsoft Virtual Reality. So, here is a chance of developed future for Virtual Reality with the help of Microsoft affordable and compelling VR headsets releasing soon.

On the other hand HTC’s alliance with Vive to develop VR capitally is also in news. Vive’s Virtual Reality capital Alliance will work for wireless VR headsets and a perfect Virtual Reality market. Moreover, with the help of Vive’s VR users will be able to play best android games and developing spearheads will be able to develop some of the best indie games.

Unity 3D 2017 and The Future of Gaming

No doubt, the most powerful source of entertainment is video games in this age. Therefore, the creation of immersive environments and latest revolutions from Unity 3D is a big achievement around the globe. Recently in a conference at Amsterdam, a new addition in Unity 3D technology was introduced by some tremendous developers. They have introduced some new components of cinemachine & timeline. Cinemachine work is just like cinematography that helps you in making animations & visualizations. It automates a revolutionary in processing at Unity 3D engine. So, this innovative work definitely fascinates everyone to twirling generic animation into realistic form.
Best engine for creativity work
Unity 3D is the most widespread game engine for the production of visualizations in 2D and 3D games. Three major reasons behind its popularity
•    Control/command
•    Flexibility
•    Ease to learn & use

You have some serious chops of programming to develop something recommended. It provides a lot of generic animations assets that you can apply in your character during game development. In 2017 Unity 3D has also provided:
•    New assets stores
•    Online learning resources

Whoa an incredible addition in Unity 3D


To get more realistic & accurate environment on visualization you have to learn cinematography deeply. As we have already discussed cinemachine is a powerful addition in Unity 3D & it presets camera to get awesome atmospheric production of animations. This is best for tinkers who love photography and videos. You can frequently tweak shadows, highlights & color balancing to get superlative results by using visualizations.  You can adjust anything instantly in game design if it seems weird or not fulfill your demand.  For being creative, it will take much process to become efficient professional to recapitulate a project.  This is all about to enjoy the change to aware exclusive animation game engine because of its high quality graphics, instant play back and review. Now, it has becomes easier to create characters and animations in new Unity 3D by the help of Cinemachine.



This is same as cinemachine but a bit different. The creation of moviemaking contents & gameplay sequences is to enhance the features of complex elements in gameplay. Animation track and audio clip supports are basically its generic features.

So, it’s an amazing future of gaming, everyone has to follow new technology of cinemachine & timeline in Unity 3D. This is really a mind blowing and splendid work done by Unity 3D developers. So move frequently to learn this new innovation to enhance your coding skills for animations and visualizations.